![]() ![]() ![]() The most new player friendly classes are probably dream or runemaster. It's not very new player friendly Warfare is a terrible mastery for leveling and doesn't shine until endgame. As far as gear dependencies warfare is as bad as they come. Rogue cause it has such mediocre defense (how dodge isn’t a rogue skill) and Defense, well, almost anything it can do, Warfare can do better.Ĭan't agree with you at all, but I can see your bias if you're on mobile. Rogue and Defense stand out as the most depressing. ![]() I know a lot of people won’t agree, and certainly, itemization can play a big role. S Tier: Warfare- Great offense, best defense, good utility and DW/PetsĪ Tier: Hunting- Great offense, good defense and utility, piercing/ranged Dream - Average offense, good defense, great utility, laser beams Nature- Average offense, good defense, best utility, pets/refreshī Tier: Rune- Good offense, average defense, good utility, elemental fun Spirit- Average offense, average defense, average utility, vitality damageĬ Tier: Storm- Average offense, bad defense, average utility, shards and lighting Rogue- Good offense, bad defense, average utility, traps and poisonĭ Tier: Earth - Bad offense, average Defense, bad utility, can be Int or Str Defense- Bad offense, great defense, bad utility, does nothing special Niche: What “only can be done with this mastery” does it have? Utility: What nice to haves does the mastery bring. Defense: How good is the mastery at mitigating damage and keeping you alive. Offense: How much damage does the mastery bring and scale. This isn’t favorite mastery, but it is the overall value of offense, defense, utility and niche. I was comparing the masteries to each other, because, why not, and I feel like I have a fairly acceptable tier list. ![]()
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